<?xml version="1.0" encoding="UTF-8" ?>
<?xml-stylesheet href="full.xsl" type="text/xsl"?>
<character version="0.2 alpha" xml:lang="en" 
		xmlns:description="http://byakhee.sourceforge.net/xsd/description" 
		xmlns:xlink="http://www.w3.org/1999/xlink"
		xmlns:dc="http://purl.org/dc/elements/1.1"
		xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
		xmlns:xhtml="http://www.w3.org/1999/xhtml"
		xsi:schemaLocation="http://www.w3.org/1999/xhtml http://www.w3.org/1999/xhtml.xsd
												http://www.w3.org/1999/xlink http://www.w3.org/1999/xlink.xsd
												http://purl.org/dc/elements/1.1 http://dublincore.org/schemas/xmls/qdc/2003/04/02/dc.xsd"
		>
	<description:name>
		<description:full>Gisla the Healer</description:full>	
	</description:name>
	<description:gender>Female</description:gender>
	<description:birthplace><description:location type="town">Rosia</description:location></description:birthplace>
	<description:description type="Physical" xml:lang="en-UK">A young, unkept woman who has hands showing signs of hard work and matted blonde hair.</description:description>
	<description:description type="Social" format="text/html" target="player"><xhtml:p>She has spent <xhtml:em>much</xhtml:em> of her youth learning the way of the forest and herbs from her mother. 
	She generally distrusts people and has never really learnt how to comunicate with them.</xhtml:p></description:description>
	<description:image xlink:type="simple" dc:creator="Craig Mullins" dc:rights="Artwork belongs to Craig Mullins, used without permission." dc:source="http://www.goodbrush.com/" xlink:href="gisla.jpg" xlink:actuate="onLoad" xlink:show="embed" xlink:title="Mugshot"/>
	<description:profession>Healer</description:profession>
	<description:age>18</description:age>
	<description:meta name="generator" content="Hand Rolled Example"/>
	<description:meta name="game" content="Call of Cthulhu"/>
	<description:meta name="setting" content="Dark Ages"/>
	
	<attribute name="Str" value="10"/>
	<attribute name="Dex" value="12"/>
	<attribute name="Con" value="15"/>
	<attribute name="Siz" value="8"/>
	<attribute name="Pow" value="13"/>
	<attribute name="App" value="13" base="14"/>
	<attribute name="Int" value="14"/>
	<attribute name="Edu" value="15" base="14"/>
	<attribute name="San" value="65" base="65" calculated="/attribute/@name='Pow' * 5"/>
	<attribute name="Luck" base="65" calculated="/attribute/@name='Pow' * 5"/>
	<attribute name="HP" value="12" base="12" calculated="(/attribute/@name='Edu' + /attribute/@name='Edu') div 2"/>
	<attribute name="MP" value="11" base="11" calculated="/attribute/@name='pow'"/>
	<attribute name="Know" base="50" calculated="/attribute/@name='Edu' * 5" />
	<attribute name="Idea" base="75" calculated="/attribute/@name='Int' * 5" />
	
	<!--Summary characters can ignore base percentiles except when the calculate attribute exists.-->
	<skill name="Accounting" base="10"/>
	<!--A skill with a group suggests to an editor that the skill should have editable subslots-->
	<skill name="Art" base="05" sub="true"/>
	<skill name="Bargin" value="15" base="05"/>
	<skill name="Climb" base="22" calculated="/attribute/@name='Dex' + /attribute/@name='Str'" />
	<skill name="Craft" base="05" group="true" />
	<skill name="Cthulhu Mythos" base="0"/>
	<skill name="Dodge" base="24" calculated="/attribute/@name='Dex' * 2" />
	<skill name="Drive Horses" base="20"/>
	<skill name="Fast Talk" value="15" base="05"/>
	<skill name="First Aid" value="55" base="30"/>
	<skill name="Hide" value="60" base="10"/>
	<skill name="Insight" value="30" base="05"/>
	<skill name="Jump" base="15"/>
	<skill name="Library Use" base="25"/>
	<skill name="Listen" base="25"/>
	<skill name="Medicine" base="05"/>
	<skill name="Natural World" value="60" base="10"/>
	<skill name="Navigate" base="10"/>
	<skill name="Occult" value="50" base="05"/>
	<skill name="Other Kingdoms" base="01"/>
	<skill name="Language" base="00" sub="true">
		<!--Default implies that this is the first of a group skill to be used, in this case it represents the character's own language-->
		<skill name="Germanic" value="75" calculated="/attribute/@name='Edu' * 5" default="yes"/>
		<skill name="Latin" value="30" calculated="/attribute/@name='Edu' * 5"/>
	</skill>
	<skill name="Own Kingdom" value="40" base="20"/>
	<skill name="Persuade" value="35" base="15"/>
	<skill name="Pilot Boat" base="01"/>
	<skill name="Potions" value="51" base="01"/>
	<skill name="Repair/Devise" base="20"/>
	<skill name="Ride Horse" base="05"/>
	<skill name="Science" base="01" sub="true" />
	<skill name="Sneak" value="40" base="10"/>
	<skill name="Spot Hidden" value="50" base="25"/>
	<skill name="Status" base="15"/>
	<skill name="Swim" base="25"/>
	<skill name="Throw" base="25"/>
	<skill name="Track" value="60" base="10"/>
	<skill name="Write Language" base="01" sub="true" />
	<skill name="Fist" base="50" group="Weapon" />
	<skill name="Grapple" base="25" group="Weapon" />
	<skill name="Head" base="10" group="Weapon" />
	<skill name="Kick" base="25" group="Weapon" />
</character>
